ARNOLD GOES TO SOMEWHERE ELSE CHEAT SHEET Apart from the use of standardised phrases, which form an integral part of any adventure game and which are formally part of the pleasure of playing, the most important commands that lead to the "events" that in total produce a "finale" are listed at the end of this synopsis. During actual playing conditions heavy use is made of a variety of responses to the inputs LISTEN and EXAmine. This is the source of light relief. For example EXAmination of the PIGEON, attempting to LISTEN to the MAX BYGRAVES CONCERT or to the HIPPO produce interesting responses. The input of commonly used expletives provokes a rap on the Knuckles for the player sufficiently frustrated to use them. The text output from the adventures however, remains a model of crisp, sometimes flambuoyant, English. ARNOLD himself will make comments from time to time, addressing the player by his chosen name. ARNOLD is humanised by such events as the BURIAL AT SEA, a sad occasion brought about by the willingness of the friendly dragon to PUFF himself into eternity for the salvation of ARNOLD and company on the RIVER STYX. The HEEL at the BIOLOGICAL SPARES STORE must be acquired and given to a languishing ACHILLES if his help is to be sought at the confrontation with JASON. In fact at this point CALL ACHILLES is the only solution. The DRAGON has to be captured and the required input is HARness DRAgon (which is fine if you have a harness). To be provoked into listening to the KEPPER OF THE BOOK OF DEATH, WHEN THEY CALL YOUR NAME .... is to invite an untimely end, although there are no other sudden deaths in the adventure. ARNOLD is essentially a pacifist and will only fight if there is no alternative. Indeed he is content to stun CYCLOPS by using the SLING and SHOT and to PAY CHARON for the use of the FERRY. Provided that the PARCHMENT has been found and READ and retained, then the use of the spell DLONRA extricates ARNOLD from such as the WHIRLPOOL and other NO-GO situations. The location descriptions sometimes hold a clue which may be explicit or implied as in the VAULT which "appears" to be empty and patently is not. The exotic names are not concocted, they represent various facets of mythology through to the late 20th century witch- craft phenomena. Whilst not strung sequentially, they will have a meaning to the initiated and will amuse those without such knowledge. The objective of the game is cryptically spelt out in the introduction. The aim of the author was to send the Adventurer on a bizarre journey, somehow mixing the ridiculous and incredible with a perceptible tinge of the plausible, without defying the conventions of logic. The "Mind's Eye" is the playing field .... perhaps ARNOLD is the ball. LIST OF VERBS (first three letters only required) EXAMINE, LISTEN, GET, TAKE, BREAK, BASH, KILL, SHOOT, DROP, THROW, DUMP, GIVE, SEARCH, LOOK, OPEN, CLOSE, LIGHT, SWITCH, SAY, JUMP, CLIMB, LIFT, FOLLOW, FLY, LEAVE, FEEL, READ, PLAY, PICK, CATCH, HIT, BOOT, BANG, BELT, STAB, PUNCH, KICK, EAT, DRINK, RUN, WALK, WORK, HARNESS, WEAR, MELT, PAY, CALL, ASK, CLEAN, USE .... etc. LIST OF NOUNS (first three letters only required) SHORE, LEPER, VAULT,GOAT, HIPPO, KEY, PATH, CROWBAR, PORTAL, SLING, CRYPT, DRAGON, SWORD, HARNESS, PIT, PENTACLE, BOOK, GASMASK, HEEL, VOID, SKELETON, DISCIPLE, BOX, PARCHMENT, BLOWLAMP, COIN, TONY, MAX, PICCADILLY, HAUNT, MUSHROOM, SUIT, ICICLE, DOOR, MIRROR, TRUMPET, JOURNAL, CARVING, CAVERN, TRAIL, PYTHON, WALL, TOMB, ACHILLES, LAKE, SANCTUARY, PADDLES, PIGEON, CHARON, JASON, WHIRLPOOL, CREST, ICEBERG, RAPIDS, PLANK, CYCLOPS, HELL, SPADE, SOUL, SOURCE, PHLEGETHON, DRYAD, RIVER, SHROUD, WASTELAND, LAVA, PUMICE-STONE, ROPE, WREATH, SCEPTRE, BANQUET, WATER, FOX, AMULET, WARRIOR, DEVOTEE, LAMP, SIGN, TRIDENT, TALISMAN, MULBERRY, TORRENT, FLAMES, TABLETS, CHAPEL, TEMPLE, ABYSS, BEAST, LODGE, THREAD, FAMILIAR, BROOM, CHAMBER, STORE, POTION, LAIR, TREE, EXORCIST, LADY, TORTURE- CHAMBER, INQUISITOR, ROBE, STOKER, WINDOW, DREAM, LADDER, PROCLAMATION, THRONG, HALL, TRAP, EREBUS .... etc Examples of important inputs:- EXA VAU - HAR DRA - BURY DRAGON (in full) - LAMP ON - USE SLI - WEA SUI - WEA GAS - CALL ACHILLES (in full) - PAY CHA - GIV HEE - GIV JOU - EAT MUS - DRI WAT - MEL ICI - USE MIR - DRO GOA - USE PAD - EXA PIG - CLE WIN - WEA ROB [C] NEMESIS 1996 *}TASCODE2$$$˙˙tastable.bin", â,C,   –